AYULIA, E.; PERDANA, P. I. . Penguatan Literasi Digital Pada Siswa SD Melalui Implementsi Game Based Learning (GBL). Pendagogia: Jurnal Pendidikan Dasar, [S. l.], v. 2, n. 3, p. 226–230, 2022. Disponível em: https://jurnal.educ3.org/index.php/pendagogia/article/view/89. Acesso em: 20 apr. 2024.